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Foundation Degree FMP - Group Project - Game Assets (2016)

During my second year of my Foundation Degree in Creative Media and Visual Communication I teamed up with some peers and we set out to create a playable car adventure game as our final project. This work was done in 2015-2016. Group size: 4

This Page is dedicated to the work I did as part of my role in the group project.
My main focus was 3D Modeling and Digital Texturing.

All the textures and graphics were created in Photoshop by myself.

Alongside the Models I have included some of the Illustrations I created as part of my contextual side of the project. Explaining my workflow/Techniques.

We used Unreal Engine 4 for the game project.

This is a Car I modeled in 3DS Max, taking inspiration from the game Rocket League by Psyonix.

This is a Car I modeled in 3DS Max, taking inspiration from the game Rocket League by Psyonix.

These textures were created in Photoshop and then applied onto polygons in 3DS Max alongside Opacity/Alpha maps to create the Plant formations.

These textures were created in Photoshop and then applied onto polygons in 3DS Max alongside Opacity/Alpha maps to create the Plant formations.

Modeled/Textured in 3DS Max.

Modeled/Textured in 3DS Max.

This Model was to end up being our secondary car in the game however due to time restrictions we didn't get chance to implement it. Sculpted in ZBrush, Re-topologised in 3DS Max.

This Model was to end up being our secondary car in the game however due to time restrictions we didn't get chance to implement it. Sculpted in ZBrush, Re-topologised in 3DS Max.

Wood Texture Hand-Painted in Photoshop. From this I made several differently hued variants to be applied throughout the game. (I.E Climbing Frame blue)

Wood Texture Hand-Painted in Photoshop. From this I made several differently hued variants to be applied throughout the game. (I.E Climbing Frame blue)

Modeled/Textured in 3DS Max.

Modeled/Textured in 3DS Max.

Modeled/Textured in 3DS max. Stone texture was created by a Peer in my Group.

Modeled/Textured in 3DS max. Stone texture was created by a Peer in my Group.

Modeled/Textured in 3DS Max.

Modeled/Textured in 3DS Max.

Modeled/Textured/Animated in 3DS Max. This flower animation was to be a platform in which the player could use as elevation to higher platforms/areas.

Modeled/Textured/Animated in 3DS Max. This flower animation was to be a platform in which the player could use as elevation to higher platforms/areas.

Created in Photoshop.

Created in Photoshop.

Modeled/Textured in 3DS Max.

Modeled/Textured in 3DS Max.

Graphic created in Photoshop. Both these models were made in 3DS Max.

Graphic created in Photoshop. Both these models were made in 3DS Max.

Graphic created in Photoshop.

Graphic created in Photoshop.

Graphic created in Photoshop.

Graphic created in Photoshop.